Our Team
Sebastian Jeffreys
Founder, Artist, Game Designer, Writer and almost any other Job going. The leader of the project and full of ideas, not all of them sane!
Sebastian trained as a Concept Artist and Illustrator at CGSpectrum before taking a few years to teach and begin work on what has become UNUTTERABLE.
He now spends his time organising the project and creating steadily more concerning ways to challenge the player!
Tommy Graven
Joining the team in the middle of chaos Tommy has been a force of boundless creativity and exacting precision, he takes rambling briefs and turns them into iconic characters that define the player experience.
Tommy earned a degree in Art Historyfrom Western Kentucky University and has since trained in Concept Art and Digital Illustration at CGSpectrum.
Every part of his work is full of character and he brings both style and skill to the world of UNUTTERABLE.
Jonathan Chouinard-Richer
As Head of 3D Modelling Jo has been here since the beginning, from the pages of text that became the game to our working demo he has strived to create the most incredible world for all our players.
Jo trained as a 3D Modeller at CGSpectrum and has an incredible portfolio of amazing assets and environments.
There are few brave enough to take on the challenges of creating such a huge game from scratch, and Jo can often be found working away at impossibly huge buildings with immense gusto.
Alex Roland
Creating something incredible is a monolitihic task, and Alex takes on the task of animating with style and skill, her talents lead to every moment of combat being something real and special for the player.
Alex trained as a 3D Animator at CGSpectrum and displays incredible skill in her brilliant showreel.
Even when challenged with stick men and vague reference photo, Alex tackles every task with a deft energy and immense willingness.